"Intelligent Serious Games for Social and Cognitive Competence (ISG for Competence)" project help to improve the quality, attractiveness and accessibility of the opportunities for lifelong learning available by developing interactive mobile games and 3D stimulations by user generated scenarios for acquiring transversal competencies such as social competence and creativeness to increase the social integration and personal development of children and youth with disabilities.
The project is targeting children and youth with disabilities teaching them creativity and social competencies. Additionally the project products can be used by intermediaries, special education centers, school teachers, special education trainers, training providers, universities (department of pedagogy, psychology, computer and instructional technology, assistive technology).
The project addresses to improve the quality and efficiency of education, training, enhancing creativity and innovation by using serious games and 3D simulations as pedagogy is definitely creative, attractive and efficient learning.
“ISG for Competence” project is dedicated to conceptualizing and development of social competence related to personal and social development through creation of mobile 3D serious games. A set of 3D interactive simulations and mobile games regarding social competence will be created in 5 partner countries in single player mode to allow users to experience a pre-authored social competencies scenario.
Project consortium represents a multidisciplinary team for achieving the aims and objectives of this proposal. Each partner comes with unique expertise and experience either in the field of social competencies, creativity skills, digital competencies or interactive technologies and gaming, policy makers in school or education etc. Project partners are universities, consulting enterprise, SME, NGO and mobile multimedia programming and development company from Belgium, Bulgaria, Hungary, Slovenia and Turkey.